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Wednesday, May 21, 2008

The Gold of Virtual Worlds

When businesses employ geographically dispersed employees, they have to overcome the challenges of culture and lack of social contact. It seems that Second Life and other virtual worlds can provide a medium where social interactions can be provided, while also allowing for cultural differences (example bowing, deferring to superiors when using email or phone).

Yet, what's really interesting is that these are game environments; so, one should be able to to create your own workplace rules that everyone must follow. Since it's a game-like environment and people are conditioned to follow game rules, individual may follow those rules. So you could make different workplaces based on different rules of the game. STAPLER FIGHTS MANDATORY!

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